Mahal Daj
Mahal Tactical Enterprises
217
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Posted - 2016.01.22 19:50:00 -
[1] - Quote
Leading a squad to victory is one of the sweetest aspects of gameplay in Dust514. A few fancy tips for anybody this far down in the newbro area:
Technical: Squad commands and suit commands are separate. Place commands while you reload, for example. Real pro's can place the defend order on themselves. A Wyrikomi needle with a defend order gives a cool 108 wp per revive. Try using the attack order without placing it and see what you see. Small Fluxes can stop large attacks before they begin. If you're dead, you're not placing orders, stay alive. place an order and then que up the attack order so that when you are ambushed you place a marker. people tend to hunt those who wear the double-chevrons. You hack an objective: 50wp, your squaddie hacks and you assist: 95wp to the orbital strike pool: (60+25+10)
Social: Using the commands at your disposal make the game less frustrating by giving players direction in the vast maps. Generally, get your squad together with a few rally orders, then get them fighting with a capture order, once you need to take cover, begin searching for enemies and marking them with attack orders. After you take the objective, place a defend order on it to keep your squad from wandering before the next wave of attack. A squad leader with a laser rifle is essentially pointing out the locations of enemies to a coordinated squad/team. Finding a buddy who will commonly squad with you makes it easier to start squads, you're more likely to get x's when you rf2 than when you rf3 :) Level of investment can break a squad, instruct your mates to 'keep it ADV or below' unless you all agree to go proto (needle and logi reduce the chance of loss) Squads get tired, after 3 consecutive games offer a 5 minute fitting break. If you keep a squad together for 5+ games, you are doing excellent. Synergy is better for WP than meta-level: properly pairing logi/heavy/scout/assault can make for an unstoppable squad that's pouring out WP
Purpose of Strikes: Small Flux: destroying equipment Large Flux: destroying equipment over a large field of play and suppressing shield-tankers Large Warbarge: attacking a large group of infantry Large Laser: destroying tanks, RDV's and installations
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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